== v1.04 - 27th June 2026
* Added the q.title field - it forces the code to use it
  rather than call C_QuestLog.GetTitleForQuestID or
  C_QuestLog.GetQuestInfo ( Classic ). This was necessary so
  that I could override the generic "Strike Back" title used
  for the same set of dailies. Player would have no idea
  which Strike Back was completed / uncompleted.
* Reminder: In all other situations the code calls the API
  first. Only if that fails (server no response) will the
  supplied q.name be used, along with any substitutions,
  if indeed a q.name was passed.

== v1.03 - 21st June 2026
* Removed unnecessary translation "Collected" as it belongs
  in the Pets module anyway
* Spacing line placement between quest (type) status and tips
  had logic altered
* ns.PassQuestChecks has been rewritten to correct logic

== v1.02 - 17th June 2026
* Redesigned the "flip" flag to "showIfCompleted"
* Added "silent" flag
* ns.StringSubstitutions() now used for quest names too
* Completion Red and Green colours now defined in Common_Quests

== v1.01 - 10th June 2026
* The rump Pet routine(s) removed into their own expanded modules
* Coding logic bug fixed in ns.PassQuestChecks

== v1.00 - 7th June 2026
* Born out of a need to change all of my AddOns due to the
  Patch 12.0.0+ radical API changes, including the Minimap
  AddOn Compartment engine changes and my having to accept
  that reliably reporting achievements on a per character
  basis has not been possible for over a year now.
* This release has not been tested in the vicinity of the
  redesigned Silvermoon City.
* This release has not yet been tested with my now
  outdated seasonal events AddOns.